During the “Slavery War”, bows are appeared to be a real and not the most pleasant surprise for the Morkhs. A lot of arrows, fired from ambushes or from the backs of the infantry formation, found their targets.
Hi! It's high time to open the veil of secrecy over another aspect of working on our project. Today, our game designer Herman will talk about the interface map and its implications for the future development of the game.
Hello and welcome to the 20th page of developer diary! As far as you know we have been actively improving our character models. The most important stem is animations improving . Our animator - Evgeny is ready to tell something about his work.